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Greyprints: Emotional Level Design – King’s Quest VII (1994)

Emotional Design

Emotional Geography by Carmelo Canales

 

Greyprints is a series of deep-focus examinations of level design within games, focusing primarily on the emotional impact and story telling.

Revel Design will also consider traditional level design concepts,

 

For this inaugural piece, I’ll be looking at the early 90s adventure game King’s Quest VII. A few things worth noting about this game:

  • This game was the last King’s Quest adventure game until

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