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Critical Writing

Design Articles

Since graduating I’ve written some article that focus on gaining a greater understanding of game design and the specific areas I find most interesting. Most of these are ongoing projects and subject to change and adaptation.

  • Isn’t it weird? – A thought experiment on ludic ellipses

I’m also currently working on:

  • Greyprints – A series that looks at cognitive/emotional focus on level design within specific games.
  • Visage, Visage – A breakdown of my favourite examples of character design within video games, which aesthetics are special and an exploration of the concepts of designing characters with interactivity in mind.
  • The Game Designer as Character Class – A taxonomy of the skills and specialisations of a game designer with a tabletop RPG style class approach.
  • A Game Designer’s Dictionary – A breakdown of key concepts in game design, drawing on and linking toward other writings on related topics.
  • Known Knowns – A series examining the different pillars of my current design methodology.
  • First as Theft, Then As Genre – A series exploring and mapping nascent/unformalised game sub-genres.

 


University Work

Here are a collection of essays concerning various game studies topics written for my degree, of which all were well received and earned a high grade (60-90).

Essays:

Petals of All Fields Unite – You Have Nothing to Lose But Your Stems: An Eco-Marxist Analysis of Thatgamecompany’s Flower (2009)

Avatars & Identity

Method Effect – The Mediated Persona of Commander Shepard

Filmic Game Design: Limbo as a Cinematic Platformer

History of the Adventure Game Genre

Personal Gaming History

 

Short articles:

Historical Reflections on Jesper Juul’s Introduction to A Casual Revolution (2009)

Biases and Subversions of Identity vis-à-vis Sloan on Representation, Customization, and Transformation (2015)

Research Supports Normalising Statistics of Video Game Players with Disabilities (Study: York University, 2018)

Considering the Efficacy of Reinterpreted Terminology in Rethinking Gamification (2014)

Resident Evil 4 (2005) and Literary Studies

Papers Please (2014) and Rhetoric

Limbo (2010) and Aesthetics

 

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