A designer’s ability to both engagingly summarise a game’s elements and map its systems and content is essential.
Here are some examples of design documents I’ve worked on that I feel demonstrate my skills:
Brief Design Documents
- Victorian Exorcist Design Document Part 1 (Pitch) – Digital Game, Augmented Reality & Game-based Learning, Mock Pitch (Degree work) for Failbetter Games, 2 pages
- Victorian Exorcist Design Document Part 2 (Narrative) – Digital Game, Augmented Reality & Game-based Learning, Mock Pitch (Degree work) for Failbetter Games, 9 pages
- Siren’s Chorale 1-Page Design Document – Digital Game, Action Adventure, Mock Pitch (Degree work) for Double Fine Games, 1 page
- Sky Scholars 1-Page Design Document – Digital Game, RPG, Interactive Fiction, 1 page
- Toonpunk! 2-Page Design Document – Tabletop Game, RPG, 2 page
Long Design Documents
- Abtohka Design Document – Digital Game, Action Adventure, 138 pages
- Axis Mundi Design Document – Board Game, Deck-building & Civilisation-Builder, 51 pages
- Hearticulturalist – Gardener of the Mind Design Document Digital Game, Life Simulation, 31 pages