
Hello! I’m James and I’m a Producer with over five years of experience in the games industry. In my roles, I lead project management, assisting with the design, planning and the testing of commercial games. This includes seeking issues with the game or the schedule, reporting bugs, offering feedback and suggesting improvements to design and other development strategies.
I have shipped four commercial titles as a Producer:

Directive 8020 (2026) – Supermassive Games,
Off the Grid (2024) – Gunzilla Games,
The Dark Pictures Anthology: The Devil in Me (2022) – Supermassive Games,
Total War: ROME REMASTERED (2021) – Feral Interactive
Prior to working Production, I spent one year in QA at Feral Interactive and worked on the following ports to Switch, iOS (iPhone and iPad), Android, Mac, Linux:

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Previously, I graduated with 1st Class Hons in Games Design at Brunel University. I have continued to develop my skills as a Designer throughout my career, providing helpful Design feedback and suggestions on a regular basis. I also make independent games in my spare time focussing on unusual and entrancing games with narratively resonant mechanics.
My experiences with QA and Design greatly informs how I approach Production, finding best practices and elegant methods to empower creativity and push for quality in game development.
More information on my background and processes is accessible here.
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A gallery of some of the indie games I’ve worked on is below:
