James Nowlan Games

Entrancing, engaging & memorable interactive experiences

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Me

IMG_5387 (1)

Me, co-presenting our game at the 2019 Brunel Digital Degree show

 

Bio

With a background of working in education for over half a decade, I have spent the last few years preparing for a long-term dream to work in the game industry, studying Game Design as a degree at Brunel University.

Since graduating in the summer of 2019, I have been employed working in the games industry, initially as a QA Technician and then within Production. Professionally I assist with production planning and the testing of commercial games, seeking for issues, offering specific feedback and suggesting improvements and development strategies.

As an independent designer I make unusual, thematic and narratively resonant games across a variety of engines and genres that offer ways of standing out to the player as a memorable experience. My dream industry role would be as a narrative designer or level designer. Creatively shaping the systems, stories, worlds, peoples and spaces of a video game is as good as it gets!

I am also a sociable and confident speaker with significant skills and experience in project management, customer service and administration.

 

pk.png

Playtesting, iterative design and teamwork are core to my work as a designer

 

Design Philosophy

As a designer I focus my skills toward:

  • Distinct and imaginative narrative/world design – detailed, systematically designed organic secondary worlds with internal thematic coherence and tonal specificity.
  • Interesting and surprising gameplay experiences – go beyond the obvious mechanics, capture conceptual delight in the player within seconds, innovation must stay grounded, the player should feel a creative participant, theme isn’t fluff.
  • Clear, focused project management & team work – agile methodologies, pipelines, milestones, iterative design, communication and collaboration are all the lifeblood of group projects.

 

Team Pengala
Two Sides of a Melon
Global Game Jam 2019

Some examples of the design teams I’ve worked with throughout my degree.

 

Skills

  • Design Documentation: Significant experience in both detailed and concise design documentation that is visually engaging, readable, coherent, layered and imaginative. Examples
  • Production Management: Detailed project management of all projects (group/solo) via milestones, task/asset lists, logged in Google Sheets/Scrumwise.
  • Game Development: Competent with a wide variety of game creation engines – Unity (C#), Clickteam Fusion 2.5, Twine 1, Twine 2, Inform, Bitsy, Dreams, Construct 2, Game Maker: Studio, Adventure Maker, & RPG Maker (various versions).
  • Game Criticism: Ability to write discursively and critically on the design philosophy and academic analysis of video games drawing on inter-disciplinary fields. Examples
  • Asset creation software: Photoshop, Illustrator, Aseprite, Piskel
  • Editing Software: Adobe Premiere Pro, Final Cut Pro
  • Natural Presenter: Confident speaker having delivered countless pitches across the degree concisely demonstrating game elements, mechanics and appeal. All highly successfully received and graded.
  • Office software: Skilled in Microsoft Office, Google Sheets, Visio, and Dynamics NAV. Word processing at 90 wpm. Highly proficient and experienced in customer services, client liasing, business communication and project management/coordination.

65161929_615861772244822_7639746745039060992_n.jpgA designer’s role is to be ever learning. 

Passion

More broadly, I’m passionate (and will do my best to not excessively talk) about:

  • Interactive Fiction
  • Social Justice
  • Design Philosophy
  • Education
  • Surrealism/Modernist Art
  • Myths
  • Critical Theory
  • History 
  • Religion
  • Children’s Media
  • Maths
  • Physics
  • Ecology

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