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Design Documents

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A designer’s ability to both engagingly summarise a game’s elements and map its systems and content is essential.

Here are some examples of design documents I’ve worked on that I feel demonstrate my skills:

Brief Design Documents 

  • Victorian Exorcist Design Document Part 1 (Pitch) – Digital Game, Augmented Reality & Game-based Learning, Mock Pitch (Degree work) for Failbetter Games, 2 pages
  • Victorian Exorcist Design Document Part 2 (Narrative) – Digital Game, Augmented Reality & Game-based Learning, Mock Pitch (Degree work) for Failbetter Games, 9 pages
  • Siren’s Chorale 1-Page Design Document – Digital Game, Action Adventure, Mock Pitch (Degree work) for Double Fine Games, 1 page
  • Sky Scholars 1-Page Design Document – Digital Game, RPG, Interactive Fiction, 1 page
  • Toonpunk! 2-Page Design Document – Tabletop Game, RPG, 2 page

Long Design Documents

  • Abtohka Design Document – Digital Game, Action Adventure, 138 pages
  • Axis Mundi Design Document – Board Game, Deck-building & Civilisation-Builder, 51 pages
  • Hearticulturalist – Gardener of the Mind Design Document Digital Game, Life Simulation, 31 pages

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